Particle engine
![]() Particle trails with subtractive rendering ![]() Spawning 100 new particles per second (additive rendering) ![]() Additive rendering with cross-like texture ![]() Spawning 2000 new particles per second (additive rendering) ![]() Faked particle count testing (particles trails meets texture that has several dots) ![]() Subtractive rendering with rotating texture ![]() Animated texture and particle trails ![]() Dynamically increasing particle trail (animated texture) ![]() Particle trails test (subtractive rendering) ![]() Particle trails test ![]() Rotating Wind Waker-style particles ![]() Even more subtractive rendering ![]() Maximum color of two rendering | Particle engine [2008] (Cross-platform, C++, OpenGL)The engineThis particle engine is part of libosime which handles all rendering in Dalliance of deities. It is object-oriented and open source. The source code is currently bundled with Dalliance of deities source release and is under BSD-style license.System requirements
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Last updated: 2008-03-09












